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Return to Dhatsavan's column in the ruins with the Cup. Your way will be blocked by soldiers before the bridge, though. To the south near the river you will meet Obkhar. The Crawler's house is next to the inn in Silden. He will tell you to keep away because you are sick. Return to the catapult and use the gear to fix it, then use the catapult on the town. Travel north toward Sarth and speak to Brother Marc just outside. Go south at the first two forks and keep going down the passage. Return in a day and Steelsoul's man will allow to pass. Cast Strength Drain on the Wind Elementals to defeat them. McCannur Ban Dok will tell you the current situation in the forest. On the far west side of the mine you will find the Brak Nurr. You can solve all the sidequests, gain all the scrolls from throughout the area, know all the stories inside, and even get the codes for the cheat chest. Continue south and Squire Philip will approach. Speak to the Duke of Romney at the beginning of the third chapter. Go south into the dead end and walk through the illusionary mountains to the west. Continue all the way down the passage until you come to a large room. The Ghost of Jarel Lycrow (Chapter 2) The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. Go due north and attack the goblins surrounding the house. Put some spoiled rations in the chest by the field. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. First, go to the overhead map and hold down ALT, RIGHT SHIFT and the ~ button for a few moments . In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. You will find a woman who will give you a Sack of Grain for the Leather Leggings. Look in the well near the south side of the town to find the Knight's Piece. Continue east to the town of Lyton. He will not tell you anything until you become protectors of the faith. In the next room you will find the Oracle of Aal. The Temple of Dala (Chapter 3) Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. The Ghost of Jarel Lycrow (Chapter 2) He will also give you the book 'Chapel's Rmur n Whepuns'. Go east to a farmstead and look in the house. He will release the barrier surrounding Pug. Travel east toward Raglam and just before the town you will see a broken catapult aimed at the town. You can find spoiled rations in the inn in Silden. Follow the coast northwest until you reach the Dwarven mine Mac Mordain Cadal located between Zun and LaMut. You will find a woman who will give you a Sack of Grain for the Leather Leggings. Return to Craig and give him the trap. KRONDOR.CFG, the game's main configuration file, is not designed to be human-readable. He looks identical to James. To the northeast you will find three pantathians who are causing the energy drain. Your way will be blocked by one of Steelsoul's men, however. Use the Key of Lineages you received from Calin to enter the ruins. The priestess will ask you to find some grain for them. Go southwest to Sloop and enter the Upturned Keg. Inside you will see that Kroldech has been killed and you will find a powerful sword, some gold, and the battle plans. Just through that you will find Calin. If you don't have any, you can buy some in the shop in town. Return to Craig and give him the trap. After you defeat it, Naddur Ban Dok will give you a 150 gold reward. You can find spoiled rations in the inn in Silden. He will also give you the book 'Chapel's Rmur n Whepuns'. He will also give you the book 'Chapel's Rmur n Whepuns'. The Temple of Dala (Chapter 3) In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. The Diviner's Halls is a cave northeast from the town. In a corridor to the northwest you will find Obkhar. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Defeat the Moredhel Spellcasters and use the Waani on the Rift Machine to destroy it. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. Between the tavern and Lyton, you will find Max Feeber's farmstead. You can find Isaac behind a big hill north of Hawk's Hollow. Most of the locks on the grates at the top of the ladders are broken, but there is one good one near the top-right area of the sewers. Craig the Logger (Chapter 7) Find many great new & used options and get the best deals for Betrayal at Krondor CDROM PC Computer Game 1994 video vintage dynamix riftwar at the best online prices at eBay! Stay on the east side of the river and go north. After you defeat it, Naddur Ban Dok will give you a 150 gold reward. Use this key to open most of the locked doors under Sethanon. To find out the password, first visit Gorath's wife, Cullich, a ways south from Caern. You can find Isaac behind a big hill north of Hawk's Hollow. He will give you the ruby and in return you will sharpen his sword for him. Enter The Black Sheep Tavern and speak to Jason to get some clues about the murders. Take one of them with you. In the southeast corner of the area you will find two IronJaw traps in a chest. Restock your provisions from the items inside the house. He will tell you that he used to be young but something sapped his energy in the woods to the east. Eventually you will come across the stairway to the upper level. Restock your provisions from the items inside the house. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. The magical barrier will be gone now that the six are dead. Northeast you will find another trio of houses. If you don't have one, you can find one to the north. Return to Duke Martin and he will ask you to find Tamney the Bard and convince him to return to Northwarden. Continue north and cross the next bridge to the west. Their defense will go up by 25. Head south. When you leave the mine you will be in the dwarf town of Caldara. When you reach the fork, continue south to take the quickest and safest route back to Krondor. Go southwest past Harlech and Armengar to the Inclindel Pass. To the west you will find 3 Vapor Masks. You will find another Brak Nurr at the far west end of the next level. Your way will be blocked by one of Steelsoul's men, however. Go north and inside the house you will find a Crystal Staff. Go east from his house and cross the bridge. Make sure both Pug and Owyn learn the spell. Behind it is the exit. Select a region from the map. The magical barrier will be gone now that the six are dead. Return in a day and Steelsoul's man will allow to pass. Just through that you will find Calin. He will ask you to retrieve one of his IronJaw traps from the area. In a large room to the northwest you find Gamina guarded by some enemies. Go east from his house and cross the bridge. Return to the temple and the lector will make you protectors of the faith and will ask you to kill Navon Du Sandau, the leader of the Nighthawks. He will give you the Royal Key of Krondor. Return in a day and Steelsoul's man will allow to pass. Go to Decamp on the Teeth and speak to one of the patrons in the tavern. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. Return to the town and speak to Peter the Grey in the Inn. Stay on the east side of the river and go north. You will be confronted by a thief named Limm but will be allowed to pass. The chapter walkthroughs will tell you if there is a chest in the area and its solution. Click on the assassin's body and take his rations and picklocks. She will give you a Tuning Fork among other things. You will find a password in a chest at the end. Chapter 6 - Betrayal Go east to a farmstead and look in the house. Squire Phillip will appear and give you the Waani device. You will find Pug in a house southeast of the ruins by the coast. Go to Decamp on the Teeth and speak to one of the patrons in the tavern. Make two rights and you will come across a magical barrier which is blocking the way to Makala and the Lifestone. Follow the coast northwest until you reach the Dwarven mine Mac Mordain Cadal located between Zun and LaMut. You will find the moredhel near a house south of Decamp on the Teeth. Return to Tamney with the stones and he will agree to return to Northwarden. Dimwood Forest (Chapter 7) 1. Arlie Steelsoul (Chapter 3) He will ask you to poison rations in some moredhel boxes nearby. Continue past the town and find the Catapult Gear in a trapped chest just before the bridge. Enter Silden and speak to the innkeeper. Past the temple you will see a path to the west that leads to a Waterfall. Continue along the road to the east and you will come across a house. To the northwest you will find the passage to the lower levels. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. Continue past the town and find the Catapult Gear in a trapped chest just before the bridge. The story begins as Gorath, a moredhel (dark elf) renegade, who intended to warn the people of Krondor of the upcoming moredhel invasion, is attacked by an assassin. Continue north and speak to the gods of Timirianya through the pillars. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. Go to Eggley to the west and use Nivek's key to unlock the shop. Return to Craig and give him the trap. Take the Mist Devil back to Silden. Eventually you will come across the stairway to the upper level. Go south and then cross the bridge. Take all of them because you will need them to get out. Click on it and you will be attacked by a powerful Moredhel spellcaster and three moredhel warriors. Return back south to the waterfall and use the Knight Piece to enter a cavern behind it. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. You will see a burial cloth and a shovel. Their defense will go up by 25. If you don't have one, you can find one to the north. Just through that you will find Calin. Make sure both Pug and Owyn learn the spell. Continue south past several enemies and enter the city of Krondor. Use the shell you received from the Rusalki on the sword to make the Guarda Revanche, the most powerful sword of the game. Confront the farmer Max Feeber in the field and he will confess that he dug up Jarel Lycrow's body to scare off Nia but the hand of the skeleton fell off. Return to Romney and report your success to the Duke. He will reward you with a Ring of the Golden Way. Behind the house is a chest containing a spell, some gold, and a Rapier with a #3 Bless type. You must follow the spyglass trail to finish the chapter. Your way will be blocked by one of Steelsoul's men, however. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Enter The Black Sheep Tavern and speak to Jason to get some clues about the murders. Give him one of your Vapor Masks so that he may escape. The Stolen Ruby (Chapter 1) Behind it you will see a chess board that is missing a knight piece. He will also give you the book 'Chapel's Rmur n Whepuns'. Enter the sewers below the city. Go south into the dead end and walk through the illusionary mountains to the west. He will use the Cup of Rlnn Skrr to learn all the spells that Owyn knows. He will give you the ruby and in return you will sharpen his sword for him. Return to Duke Martin and he will express concerns about what the enemy is planning. You will see a burial cloth and a shovel. System Location; DOS <path-to-game>\GAMES\ Open the door in the east wall with a Guildis Thorn. Inside a woman will ask you to help her with her stable door. Enter the town of Raglam and enter Captain Kroldech's house, on the eastern edge of town. Return to Romney and report your success to the Duke. Sar-Sargoth is surrounded by many enemies so you will have to fight quite a few battles to escape. This staff will allow Owyn to cast magic again. Sadly Patrus will die in the destruction of the Rift Machine. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. Continue east past Highcastle. Betrayal at Krondor takes place largely in Midkemia, the fantasy world developed by Raymond E. Feist in his Riftwar novels. Return southeast and cross the bridge guarded by goblins. Go northeast from the town, follow the river south, and cross the bridge. Poison the rations inside with some Coltari poison. Continue through the ruins to reach Elvandar. Continue along the road to the east and you will come across a house. Visit the Temple of Dala between Tyr-Sog and Eldpoint. Poison the rations inside with some Coltari poison. Go back west and then south from Highcastle. You will find a password in a chest at the end. The magical barrier will be gone now that the six are dead. Follow the east side of the river north. He will offer to teach Owyn Spellcasting and will tell you that his dreams have been interrupted because some spellcaster is doing a dream sending. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. McCannur Ban Dok will tell you the current situation in the forest. He will tell you that he used to be young but something sapped his energy in the woods to the east. After Brother Dominic has been cured, search the left-most stack in the library to learn of a Tomas Megarson of Elvandar who knew Pug and Macros. Squire Phillip will appear and give you the Waani device. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. She will also tell you some of her family's history including her brother Neville's death, the brass spyglass, and the legendary sword - the Guarda Revanche. Inside a woman will ask you to help her with her stable door. You can fight them or you can find out the password. Go due north and attack the goblins surrounding the house. Chapter 9 - Mad Gods Rage Go back south the way you came and you will meet Duke Martin just south of where you started. Open the door of the stable just to the north and return to her. You should look for them and walk everywhere initially instead of sticking to the road. Return to the catapult and use the gear to fix it, then use the catapult on the town. Return to the upper level. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. In the southeast corner of the area you will find two IronJaw traps in a chest. He will ask you to retrieve one of his IronJaw traps from the area. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. He will agree to tell you what he knows about the spyglass and the spider if you retrieve a bag that was stolen from him by the Crawler. He will tell you where the Waani device is located. He will tell you how to get to Elvandar and will give you the Key of Lineages. Tamney will ask you to retrieve some geomancer stones from the Diviner's Halls. Ask him about the mines and he will tell you that documents and maps were given to a tax collector in Eggley. He will tell you that he used to be young but something sapped his energy in the woods to the east. Return to Craig and give him the trap. Give the Idol to Kat on the upper level and she will give you some information. Your way will be blocked by soldiers before the bridge, though. Eventually you will see a pass to the east. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Return in a day and Steelsoul's man will allow to pass. Use the Cellar Key to open a locked door south of the room on the far east side of the cave. Go to Loriel to the west and speak with Keifen Alescook. He will tell you that Brother Dominic has the Quegian fever and will warn you to stay away from Sarth. Confront the farmer Max Feeber in the field and he will confess that he dug up Jarel Lycrow's body to scare off Nia but the hand of the skeleton fell off. The magical barrier will be gone now that the six are dead. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. Stay on the east side of the river and go north. In a corridor to the northwest you will find Obkhar. Craig the Logger (Chapter 7) Sadly Patrus will die in the destruction of the Rift Machine. To the northeast you will find three houses together. In the southeast corner of the area you will find two IronJaw traps in a chest. Go south into the dead end and walk through the illusionary mountains to the west. Betrayal at Krondor ta.. Inside is a message from Count Corvalis to the High Priest of Kahooli in which he asks them to drive Navon Du Sandau mad. Return to Irmelyn in Armengar to claim a 200 gold reward. Use the two remaining Vapor Masks to jump into the river and escape the mines. James will have to take command of the battle. When you leave the mine you will be in the dwarf town of Caldara. Go through the door in the north wall and keep following the passage. He will offer to teach Owyn Spellcasting and will tell you that his dreams have been interrupted because some spellcaster is doing a dream sending. Go back west and then south from Highcastle.