Then take the number at the beginning of the line and search for it in the events folder. Removes all traits from [character id], if no character is specified then the player character. Event can be used to diplay description, trigger, trigger condition and options of an event in a compact infobox. Crusader Kings 2 Event IDs Below is a searchable table of all 10559 events and event IDs from CK2. To enter these commands players must first open Crusader Kings 3 in debug mode and then access the console window by pressing the ~ key. Players that would like a better understanding of the traits before they add or remove them are thus advised to visit the Crusader Kings 3 Wiki for further details. 62 Badges. You'll need to flex some of your . Changes the culture of [county id] to [culture id]. RELATED: Craziest Things You Can Do In Crusader Kings 3. CK2 Religion IDs List | Commands.gg Or more specifically the errant heir event Id. After launching the game, make sure you have the correct checksum. The brackets are omitted. To simplify it, you can also create a batch (.bat) file with this command and run it from the desktop: To activate achivements again, disable all active mods and remove -debug_mode from launch options. A trait's tag typically matches its name. Keep in mind that these traits also entail what kind of education is suitable for a child. It also features shorter truces with no prestige penalty for breaking them and alliances without marriage. Alright folks, here you have it: the full list of Crusader Kings 3 console commands. These traits appear in childhood and disappear as a character becomes more mature. Roman Triumph. I was looking for quick help on this very thing and saw no answers online, so I figured it out and am posting it here for future reference for all you good people. Questions, Paradox by Heleen April 20, 2022, 8:15 am. effect create_artifact_al_dawat_effect = { OWNER = this }, effect create_artifact_al_hafir_effect = { OWNER = this }, effect create_artifact_pedestal_al_jabal_effect = { OWNER = this }, effect create_artifact_al_sayf_al_khass_effect = { OWNER = this }, effect create_artifact_al_taj_crown_effect = { OWNER = this }, effect create_artifact_pedestal_al_yatima_effect = { OWNER = this }, effect create_artifact_abhidhamma_pitaka_effect = { OWNER = this }, effect create_artifact_afarganyu_effect = { OWNER = this }, effect create_artifact_arms_of_alexander_effect = { OWNER = this }, effect create_artifact_aruval_effect = { OWNER = this }, effect create_artifact_kantele_effect = { OWNER = this }, effect create_artifact_angelicas_ring_effect = { OWNER = this }, effect create_artifact_aram_effect = { OWNER = this }, effect create_artifact_sculpture_ark_of_covenant_effect = { OWNER = this }, effect create_artifact_ascalon_effect = { OWNER = this }, effect create_artifact_sculpture_babr_e_bayan_effect = { OWNER = this }, effect create_artifact_wall_banner_thankfulness_effect = { OWNER = this }, effect create_artifact_various_bells_santiago = { OWNER = this }, effect create_artifact_pedestal_branch_relic_boog_effect = { OWNER = this }, effect create_artifact_pedestal_branch_relic_hinduism_effect = { OWNER = this }, Branch of one of the Wish-Granting Kalpavrikshas, effect create_artifact_pedestal_branch_relic_slavic_effect = { OWNER = this }, Branch of the Tree of Life standing on the rock Alatyr, effect create_artifact_bronze_head_effect = { OWNER = this }, effect create_artifact_khanda_effect = { OWNER = this }, effect create_artifact_goblet_chalice_of_dona_urraca = { OWNER = this }, effect create_artifact_chinese_caligraphy_effect = { OWNER = this }, effect create_colada_effect = { OWNER = this }, effect create_artifact_pedestal_justinian_effect = { OWNER = this }, effect create_artifact_nikephoros_crown_effect = { OWNER = this }, effect create_artifact_crystal_carving_effect = { OWNER = this }, effect create_artifact_pedestal_cup_jamshid_effect = { OWNER = this }, effect create_artifact_curtana_effect = { OWNER = this }, effect create_artifact_dagger_of_rostam_effect = { OWNER = this }, effect create_artifact_pedestal_david_harp_effect = { OWNER = this }, effect create_artifact_wall_banner_kaviani_effect = { OWNER = this }, effect create_artifact_dhammapada_effect = { OWNER = this }, effect create_artifact_dragvandil_effect = { OWNER = this }, effect create_artifact_durendal_effect = { OWNER = this }, effect create_artifact_excalibur_effect = { OWNER = this }, effect create_artifact_various_aquamanile_santiago = { OWNER = this }, effect create_artifact_pedestal_great_diamond_effect = { OWNER = this }, effect create_artifact_edmund_head_effect = { OWNER = this }, effect create_artifact_ibeji_effect = { OWNER = this }, effect create_artifact_pedestal_ikenga_effect = { OWNER = this }, effect create_artifact_wall_banner_edessa_effect = { OWNER = this }, effect create_artifact_pedestal_crown_iron_effect = { OWNER = this }, effect create_artifact_jewelled_danda_effect = { OWNER = this }, effect create_artifact_joyeuse_effect = { OWNER = this }, effect create_artifact_kaves_apron_effect = { OWNER = this }, effect create_artifact_essen_crown_effect = { OWNER = this }, effect create_artifact_kladenets_effect = { OWNER = this }, effect create_artifact_legbiter_effect = { OWNER = this }, effect create_artifact_makarakundala_effect = { OWNER = this }, effect create_artifact_mantle_of_the_prophet_effect = { OWNER = this }, effect create_artifact_sword_mmaagha_kamalu_effect = { OWNER = this }, effect create_artifact_monomachus_crown_effect = { OWNER = this }, effect create_artifact_pedestal_koh_i_noor_effect = { OWNER = this }, effect create_artifact_nagelring_effect = { OWNER = this }, effect create_artifact_navaratna_effect = { OWNER = this }, effect create_artifact_olifant_effect = { OWNER = this }, effect create_artifact_papal_tiara_effect = { OWNER = this }, effect create_artifact_peacock_throne_effect = { OWNER = this }, effect create_artifact_sculpture_cabinet_pentapyrgion_effect = { OWNER = this }, effect create_artifact_robe_kassapa_effect = { OWNER = this }, effect create_artifact_qadib_al_mulk_effect = { OWNER = this }, effect create_artifact_quernbiter_effect = { OWNER = this }, effect create_artifact_reichskrone_effect = { OWNER = this }, effect create_artifact_ruyi_effect = { OWNER = this }, effect create_artifact_zomorrodnegar_effect = { OWNER = this }, effect create_artifact_pedestal_shankha_conch_effect = { OWNER = this }, effect create_artifact_siddhachakra_effect = { OWNER = this }, effect create_artifact_skull_cap_charlemagne_effect = { OWNER = this }, effect create_artifact_sledovik_effect = { OWNER = this }, effect create_artifact_spear_of_the_prophet_effect = { OWNER = this }, effect create_artifact_staff_kakusandha_effect = { OWNER = this }, effect create_artifact_throne_scone_effect = { OWNER = this }, effect create_artifact_sutta_pitaka_effect = { OWNER = this }, effect create_artifact_wall_sword_attila_effect = { OWNER = this }, effect create_artifact_wall_muhammad_sword_effect = { OWNER = this }, effect create_artifact_szczerbiec_effect = { OWNER = this }, effect create_artifact_throne_charlemagne_effect = { OWNER = this }, effect create_artifact_throne_solomon_effect = { OWNER = this }, effect create_artifact_wall_cid_sword_effect = { OWNER = this }, effect create_artifact_turquoise_throne_effect = { OWNER = this }, effect create_artifact_vinaya_pitaka_effect = { OWNER = this }, effect create_artifact_fp2_votive_crowns_effect = { OWNER = this }, effect create_artifact_konagamana_effect = { OWNER = this }, Console Window (accepts console commands), Debug Menus (including the Portrait Editor, GUI Editor, Tweak Menu and others), Debug Character Interactions (user can instantly change opinion, imprison and more), Ctrl + clicking on a portrait takes control of the character, while Alt + click kills them, File watcher that automatically reloads changed files (including mods) into memory, Scroll down to "Open game in Debug Mode" section and click Launch, Go to your CK3 directory, "binaries" folder, Right-click ck3.exe and create a shortcut, Right-click the shortcut, open Properties, Check "Add command line arguments" and enter, In the game page, select Settings (next to the Play button at the top of the page). Crusader Kings 3 Event ID List. Adds [amount] of renown to [dynasty id], if no dynasty is specified then the player character's dynasty. It is also worth mentioning that this guide is only here to provide the trait IDs themselves and does not cover what each trait does in Crusader Kings 3. Adds [amount] of prowess skill to [character id], if no character is specified then the player character. Certain events over the course of the game confer these traits unto players for their actions. Adds [amount] of intrigue skill to [character id], if no character is specified then the player character. Enter the name of an event, or an event's ID, into the search box below to instantly filter our database of 2561 event codes. Type into the window set_county_faith = faith:catholic or whatever religion you want the county to convert to and press 'Run'. One such method is to use two particular console commands to instantly add or remove traits in Crusader Kings 3. Use notepad++ if yu are on Windows.. In-game description text of the event. German troops crossed into Bohemia and Moravia recently, ostensibly to restore order to the regions in the wake of the collapsing Czechoslovakian government. This article has been verified for the current version (1.8) of the game. Anyway, it isn't perfect so test things out and be patient. Interactive corporate website. remove_doctrine doctrine_gender_equal catholic. Or more specifically the errant heir event Id Pressing tab reveals all era IDs. She was locked in to die during childbirth despite strong blood, great health stats, and dynasty reduction in risky births. Title tags have a prefix based on their rank, followed by an underscore (_) and then their name. Adds [amount] of martial skill to [character id], if no character is specified then the player character. Sets the martial skill to [amount] for [character id], if no character is specified then the player character. All Men-at-Arms except Elephants and House Guards triple their maintenance cost when raised. 0 coins. So the calculations seem to come out to: 5150 (Kushite is the best I've found so far) base cost +500% (dead religion) +100% (different religion) -75% (apostate) -20% (cynic) -35% (existing religion) Before revealing the list of CK3 trait IDs, let me tell you that these must be used alongside the add_trait and remove_trait console commands. Open with a program like Notepad++ by editing the file. Adds [secret id] to the player character. Press the up or down arrow keys to traverse through previously executed commands. Based on the Martial Custom of the rule's culture: Armies that have completely run out of supplies suffer, Moving into a hostile County that only borders other hostile Counties instantly causes the army to lose. However, due to the Pope keeping his armies in his own land, we got crushed by the defenders, so I want to trigger a crusade again, hoping the Pope doesn't glitch out this time (it truly felt like a glitch, his troops were just standing there, not even moving). Negative values lower it. 7. r/CrusaderKings. shows internal details, including the following: In a given interaction's menu, hovering over the purple R next to the final button will show the root scope, the primary/secondary actors and the primary/secondary recipients. Low Supply will apply penalties to Advantage in battles. Console commands - CK3 Wiki - Paradox Wikis How do I find the event id for the events happening to me? Adds [amount] of stewardship skill to [character id], if no character is specified then the player character. Join. Commands.gg is not affiliated with any game(s) on this page. What exactly are you trying to do? [ROOT.Char.Custom('PilgrimageHeader')] The Divine Consciousness, [ROOT.Char.Custom('PilgrimageHeader')] Shikharji, [ROOT.Char.Custom('PilgrimageHeader')] Sarnath, [ROOT.Char.Custom('PilgrimageHeader')] Kushinagar, [ROOT.Char.Custom('PilgrimageHeader')] Bodh Gaya, [ROOT.Char.Custom('PilgrimageHeader')] Dwarka, [ROOT.Char.Custom('PilgrimageHeader')] Ujjayini, [ROOT.Char.Custom('PilgrimageHeader')] Kanchipuram, [ROOT.Char.Custom('PilgrimageHeader')] Haridwar, [ROOT.Char.Custom('PilgrimageHeader')] Mathura, [ROOT.Char.Custom('PilgrimageHeader')] Ayodhya, [ROOT.Char.Custom('PilgrimageHeader')] Varanasi, [ROOT.Char.Custom('PilgrimageHeader')] The Hegira, [ROOT.Char.Custom('PilgrimageHeader')] Sinai and Horeb. Sets the stewardship skill to [amount] for [character id], if no character is specified then the player character. After accessing the console window, players can use one of the CK3 Console commands followed by the trait IDs mentioned below to make immediate changes to their leaders in Crusader Kings 3. Each type of Men-at-Arms will counter at least one other type, reducing their Damage proportional to the size difference of the countering Men-at-Arms. Changes the culture of all counties of [culture id] to [culture id]. Table View Card View Next Page These are traits related to members of the same Dynasty. Current constructions in the player character's domain are finished instantly. Rags17 Ludere Ludum. Disclaimer, that is not a representation of my beliefs, just a work around I role played with. Knights combat stats are based on their Prowess skill. Testing commands are used for developer, beta tester or modder testing. If one does not work, double check you entered it in correctly or try to find another angle. For modding, it's better to use both a mod and launch options. Join. A list of the ID codes for all traits in the game is mentioned below. Default 1000. Discovers the current fascination for the culture of [character id], if no character is specified then the player character's. Over time, characters will suffer injuries and deal with illnesses throughout the game. Adds [amount] of age to [character id], if no character is specified then the player character. There are many different Commander traits available, which either have a direct effect on battles or give the Commander bonuses outside of battles. 2019, https://ck3.paradoxwikis.com/index.php?title=Army&oldid=16836, Play Entering it again disables it. If no IDs are specified then the player character. The only aim about this guide is to provide a list of Trait IDs that you can use with these commands in the game. Targeting Specific Character with Event Console Command? The chances are increased to 55.3% and 27.6% respectively if the army is defeated in the Early Battle Phase. AI characters accept all proposals. Overrides the default localization key for the decision title, which is normally the same as the decision name. This article has been verified for the current version (1.8) of the game. Does anyone know where i can find the list for id's for all the events? Negative values lower it. Based on its composition an army will be shown having a certain quality. Traditional Men-at-Arms are available through traditions and reaching a certain era. They are created as a result of events in certain wars, and also appear for some characters in historical starts. So, for example, if you want a certain birth event outcome, go to [birth_events.txt]. Page 12 - CK3 Event IDs List | Commands.gg A Levy has 10 Damage and 10 Toughness. Script commands are typically more involved, and mostly used for setting up events. Each general region has a diffrent pattern standard that is modified according to the individual dutchy. Adds [amount] of learning lifestyle experience to [character id], if no character is specified then the player character. The [ROOT.Char.GetFaith.DevilName|U] in My Bed, A [bp1_yearly_9019_lover.GetWomanMan|U] in Our Bed, The [bp1_yearly_9016_uppity_child.GetWomanMan|U] Who Would Be [ROOT.Char.GetTitleAsNameNoTooltip], The Two [ROOT.Char.GetTitleAsNameNoTooltip]s, [ROOT.Char.GetFaith.WitchGodHerHis|U] Gifts Are Plentiful. ID and namespace Namespaces can be any alphanumeric string (without the '.' character), and are used as prefix in the form <namespace>.<id>. May 23, 2015; Add bookmark #2 It's a file in the CK2 folder called /Crusader Kings II/events/event_id.txt In order to enter these console commands, players need to open Crusader Kings 3 in debug mode and then access the console window. For more information, please see our All titles have an internal title tag that can be found in game\common\landed_titles\00_landed_titles.txt. A modifier is an effect that adds various bonuses or penalties to a dynasty, house, character or county. How To Enable Cheats And Console Commands In Crusader Kings 3, Intrigue: education_intrigue_1 | education_intrigue_2 | education_intrigue_3 | education_intrigue_4, Diplomacy: education_diplomacy_1 | education_diplomacy_2 | education_diplomacy_3 | education_diplomacy_4, Stewardship: education_stewardship_1 | education_stewardship_2 | education_stewardship_3 | education_stewardship_4, Martial: education_martial_1 | education_martial_2 | education_martial_3 | education_martial_4, Learning: education_learning_1 | education_learning_2 | education_learning_3 | education_learning_4, Prowess: education_martial_prowess_1 | education_martial_prowess_2 | education_martial_prowess_3 | education_martial_prowess_4, Melancholic: depressed_1 | depressed_genetic, Possessed: possessed_1 | possessed_genetic, Beauty: beauty_bad_1 | beauty_bad_2 | beauty_bad_3 | beauty_good_1 | beauty_good_2 | beauty_good_3, Intellect: intellect_bad_1 | intellect_bad_2 | intellect_bad_3 | intellect_good_1 | intellect_good_2 | intellect_good_3, Physique: physique_bad_1 | physique_bad_2 | physique_bad_3 | physique_good_1 | physique_good_2 | physique_good_3, Physician:physician_1 |physician_2 |physician_3, Blademaster: blademaster_1 | blademaster_2 | blademaster_3, Reveler: reveler_1 | reveler_2 | reveler_3, Rough Terrain Expert: rough_terrain_expert, Child of Concubine/Consort: child_of_concubine. AI characters accept all proposals instantly. CK3 Console Commands. You can view infomation such as characters' ID in the game. The only thing I have found is to change a person's faith, but I want a certain county. add_realm_law_skip_effects crown_authority_3. [bp1_yearly_9029_dead_parent.Custom2('RelationToMe', ROOT.Char)|U]! Tribal baronies only provide half of their supply limit to armies belonging to other governments. Default 1000. Negative values lower it. All Rights Reserved. Adds [amount] of dread to [character id], if no character is specified then the player character. The base supply limit of a barony is 2000. The goal of GT is to be the best source of easy-to-understand tips and tricks, reviews, original features, hidden cheats and gaming tweaks that will help players worldwide. Where are the event ids at? can you not trigger events in the debug Privacy Policy. desc Localization key or block Overrides the default localization key for the description, which is the decision name plus "_desc". [ROOT.Char.Custom('PilgrimageHeader')] O Jerusalem, Jerusalem! CK2 Cheats CK2 Province IDs Other CK2 IDs and Codes CK2 Blog Type the name of an event, or an event ID, into the search box below to instantly search our database of 10559 event IDs. CK3 console commands and cheats | PC Gamer You can duplicate the "startgame" executable and type. It may not display this or other websites correctly. Paradox Download Available Here [mods.paradoxplaza.com] See All Preview Screenshots Here [imgur.com] Very Immersive Events and Tales (VIET), the sequel to VIET Events Reborn for CK2, is a flavor mod that adds a vast collection of events about everyday life to spice up your game. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Most of the Men-at-Arms types have a favorable and unfavorable terrain. The method is different depending on how you bought the game. As in the script code - set to "yes" if the event happens, The possible effects of the event. For a better experience, please enable JavaScript in your browser before proceeding. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Enter the name of an event, or an event's ID, into the search box below to instantly filter our database of 2561 event codes. you can use "c_char#" as the scope. Removes all character modifiers from [character id], if no character is specified then the player character. It can be found in the right corner in the Main Menu. Men-at-Arms are trained troops that come in several different Regiment types which excel in their given role, all with their own stats and uses. His games territory is nearly six percent higher complex and significantly . Debug mode is a set of game tools that allow to modify game behavior outside of normal means. Modifiers can be temporary or permanent. As a 2000 hour ck2 player, ck3 men at arms system is better than the retinue system r/CrusaderKings Crusader Kings managed to depict two aspects of the Middle Ages better than any other game I know Find below a searchable list of all event IDs from CK3 for use with the event console command. Pressing tab reveals all faith IDs. They are supposed to represent the tribal plaits worn by the Irish and Breton clans who conquered it. Privacy Contact Cookie & Privacy Settings, The Greatest Game: [SCOPE.Custom('BG_GameType')|U], [real_father.GetTitledFirstNamePossessiveNoTooltip|U] Spawn, The Blessed [SCOPE.Custom('ThisArtifactType')|U] of [ROOT.Char.GetFaith.HighGodName], Meet Peers: The [priest.GetCouncilTitle|U], Meet Peers: Brave [GetPlayer.Custom( 'KnightCulturePluralNoTooltip' )], Meet Peers: [ROOT.Char.Custom('DogStoryName')], Meet Peers: [ROOT.Char.Custom('CatStoryName')], [ROOT.Char.Custom('PilgrimageHeader')] The Return, [ROOT.Char.Custom('PilgrimageHeader')] Sacred Groves, [ROOT.Char.Custom('PilgrimageHeader')] Open Blue Skies. Players will have to type add_trait [trait ID] or remove_trait [trait ID]. Adds [amount] of stewardship lifestyle experience to [character id], if no character is specified then the player character. With debug I'm pretty sure you can just right click on the target and get a start crusade option. Supply is consumed once per month whenever armies are in a Barony with a lower Supply Limit than the army size and gained whenever armies are in owned, occupied or allied territory up to the current Barony's Supply Limit. I'm not playing on Ironman, cuz I got some mods, so I don't mind using the event cheat for this, but I can't seem to find the event ID for a Crusade to start. progress_struggle_phase iberian_struggle struggle_iberia_phase_hostility 1000, effect = { set_global_variable = { name = char_culture value = root.culture }}, Set current ruler's culture as a global variable to be used later, effect = { every_held_title = { set_county_culture = global_var:char_culture}}, effect = { every_held_title = { set_county_culture = char_culture }}, effect = { every_held_title = { set_county_culture = root.culture}}, effect = { every_sub_realm_county = { set_county_culture = global_var:char_culture }}, Changes every sub realm county to Ruler's culture, effect = { every_sub_realm_county = { set_county_faith = faith:[faith id] }}, Changes every sub realm county to specified faith id, effect = { every_sub_realm_county = { set_county_faith = faith:dynamic_faith_101 }}, effect = { every_vassal_or_below = { set_culture = global_var:char_culture }}, Changes every vassal, and their vassals, to Ruler's culture, effect = { every_vassal_or_below = { set_character_faith = faith:[faith id] }}, Changes every vassal, and their vassals, to Ruler's faith, effect = { every_vassal_or_below = { set_character_faith = faith:dynamic_faith_101 }}, effect = { every_courtier_or_guest = { set_culture = global_var:char_culture }}, Changes every courtier and guest to their rulers culture, effect = { every_courtier_or_guest = { set_character_faith = faith:[faith id] }}, Changes every courtier and guest to their rulers faith, effect = { every_courtier_or_guest = { set_character_faith = faith:dynamic_faith_101 }}, effect = {house = { every_house_member = { set_culture = global_var:char_culture }}, Changes every relative in the house to match ruler's culture, effect = {house = { every_house_member = { set_character_faith = faith:[faith id] }}, Changes every relative in the house to match ruler's faith, effect = {house = { every_house_member = { set_character_faith = faith:dynamic_faith_101 }}, Changes the faith to [faith id] for a county [county id], effect title: ( county id ) = { title_province = { add_building_slot = ( amount ) } }, Adds the specified number of building slots to the county, [title: county id], [add_building_slot = amount], effect title: c_isle_of_mann = { title_province = { add_building_slot = 1 } }, Creates bookmark portraits of all current bookmark characters, stored in. These are traits that have a chance of being passed down from a character's parents. Full event log in CK3 : r/CrusaderKings - reddit Type the name of a title, or a title ID, into the search box below to instantly search our . The modifiers are constant and not percentage based. add_doctrine doctrine_gender_equal catholic. If you want more info about all CK3 buildings you can view the CK3 wiki here: https://ck3.paradoxwikis.com/Barony Special Buildings Special Buildings Effects Mahabodhi Temple (Gaya) Holding Tax: +3.0/month County Holding Taxes: +20% Development Growth: +30%/month Development Growth: +0.2/month Realm Learning Per Level of Devotion: +2
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