Start in the tunnels and then work your way through the area around the ghoul assassin. At 82 or straight away if you have a group, head down through the mansion to the basement area. They are essential to following this guide. To upgrade your mercenary you have to complete SoD progression lines. Thanks for pointing that out. You essentially get all the levels while doing things you would do anyway. They are all undead. There is a stupid questline that autostarts the first time you go into the zone. Still do! Healers have a chance of actually rezzing you! True - but depending on the area / level / buffs needed you can set up for AFK and go out to work for the day - then come home and spend your time grinding. Black Reaver included. You won't be able to use it until 10 or 15 respectively, but you don't need it before then. The cost adds up very very quickly otherwise. Let the mercenary do all the work for you. ALTERNATIVES (48-62): 46-58 Old Sebilis (From City of Mist>Emerald Jungle>Trakkanon's Teeth>Old Sebilis) - How much range you get out of this zone is dependent on if it's a hot zone or not IMO. A properly set up box group can do everything but the final mission easily. There are some guides if you wanted to bot it but in general this community does not promote AFK anything. The other major reason is Alternate Advancement Auto-Grant. Create a free website or blog at WordPress.com. There are plenty of other sets from House of Thule and Veil of Alaris that can be had relatively cheaply, so do your research and check them out. At 77 take the quest Reducing the Threat - Wereorcs and head a little northwest toward the Hills of Shade zoneline. Guide to Leveling on Live : r/everquest - Reddit The mobs here are level 67. If you need to learn more about your class, see our Class Guides for builds and info. At 45, start killing the spiders and gargoyles on the ground, then slowly work your way up. Make me want to fire up the game again! Select the first HA he gives you, Into the Hills. If you don't mind having to fight your way in every time you zone in, murder farmers. 1 High-Level Character Outside Group 1.1 50% Killing 2 Damage Shield Power Levelling 2.1 AE Damage 2.2 Damage Shields 2.3 Executing the Strategy 2.4 Levelling Path 2.5 Other Tips 3 Swarming 3.1 Swarming Path 3.2 Ghetto-Swarming 4 Headshot 5 Twinking 5.1 Weapons 5.2 Haste 5.3 Hitpoint Regeneration 5.4 AC and Hitpoints 5.5 Potions Otherwise, the area around his spawn point has the highest level mobs in the zone and yields great exp even up to 60 if you're patient. Can I keep him when I shroud? Just be careful about aggro. Chapterhouse of the Fallen (96-100)(PoK>Freeport>Commonlands or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chapterhouse) - I love this zone as a paladin. It's very very easy to do, easily completed solo by all classes. It is SUPER useful for your entire leveling experience. ALTERNATIVES: 25-32 Crypt of Dalnir (PoK>Field of Bone>Warsliks Wood>Crypt) - Really love this zone. Giving out the daily HA tasks? BEST IF GROUPED WITH HUMANS: 48-58 - Plane of Hate (Teleport from Guild Hall. In other words that means all those levels that you can't find groups, you can use him for. You will need invisibility, levitation, or balls of steel. This is a list of all the / type commands which can be used in Everquest. Your tank merc can solo any reds from levels 1-60. Make sure you break the room and kill the first wave of mobs slowly. You want the repops to be single pulls and not a three pull, so the timing of your agro and kill cycle on the first way is important. Dive to the bottom and click the big rock. The mobs have varying levels of HP, but don't hit that hard in comparison to even other TDS content. Q: What happens if I don't have the money to pay for my merc? For example say you shrouded to level 10 Your mercenary will be free again. The gear isn't great but you will be earning so many Marks that you will be able to outfit yourself completely very very easily every 5 levels. They are very easy to pull individually, especially on the left side. Recently, the daily adventures have been moved to Plane of Knowledge and are received from Clayton Teek. EverQuest Leveling Zones - 1-15 In this Project 1999 EQ video I show a 6 minute spawn camp that can take you all the way to level 60! BEST: (14-18)-30 Blightfire Moors (Crescent Reach>Blightfire Moors) - If you came in at 14, kills snakes and rats that are between the CR zone line and the PoKnowledge book. Where it says "Type" select Journeyman (Paying players only) and then select Tier I of which ever you want Healer or Tank. The east wall outside the citadel area offers constant spawns of cockatrice and a few yeti, as well as access to the two named cockatrice. ALTERNATIVES: 30-35 Goru'Kar Mesa (PoK>Blightfire Moors>Goru'Kar) - Almar used to suggest this place as a prime place to level. If you have an enchanter mez the adds and then hold them for one minute after each kill. Best thing though are the nameds. Welcome to our Everquest 2 Leveling Guide! They hit like trucks and run though, so bring a snare. #everquest #project1999 #sinnycool 2 MINUTE SPAWN AFK CAMP to 60 / Everquest Project 1999 green / Update since V5.5 patch what changed? To top it all off, it's also a hot zone!! This makes this one of the best places to grind for paladins trying to wrap up leveling or grind AAs. At 40 move into the second courtyard area and keep clearing northward. It is packed full of Erudites, undead, and gelatinous cubes. It's one of the two expansions that made me quit EQ for any length of time. The Serpent's Spine Everquest Leveling Guide, Seeds of Destruction Everquest Leveling Guide, Call of the Forsaken Everquest Leveling Guide, The Darkened Sea Everquest Leveling Guide, The Broken Mirror Everquest Leveling Guide, Empires of Kunark Everquest Leveling Guide. HEROIC ADVENTURES BEGIN AKA THE MOST REPETITIVE THING TO DO IN A GAME THAT IS ALREADY REPETITIVE ENOUGH(75-110)(BOX/GROUP REQUIRED): You can begin doing HAs at 75 IF YOU BOX OR HAVE A GROUP (Yes some classes can solo them, but thats the exception rather than the rule and requires a lot of know how). When do I have to upgrade him? Are You Returning to EverQuest II? | EverQuest II Do her missions as well. A: You must be carrying the plat on you in order to pay your merc. Llux's guide to warrior swarming v3. A guide specifically for Clerics and Paladins is my next endeavor. Just be kind and patient. I typically use them around 55-70 when your merc starts running out of steam but before you really pick up major power boosts. All About Mercenaries | EverQuest All About Mercenaries Mercenaries are NPCs for hire that will aid adventurers in their heroic endeavors. When you rez your mercenary you will immediately be charged the Upkeep cost on him. I recommend you donate to him for his grinding guides as well. However I think the mercenary's could be a little more mercenary, The other better thread on this!!!11!!!111111111111!! In the event Trakkanon is up, he will probably eat your face, so stay out of his room if he is until that friendly farmer shows up to farm him. There are three nameds you can kill here for a good variety of loot. And no, fire pet is not the best dps pet in classic, it's water (and no, it's nuke is not stronger than the water pet's one . In both places, just clear the zone. The gear drops here look incredible too. They are however allowed into LDoN's. Since I'm max level/AA, I guess I have only one reason I would afk XP to earn Merc AAs. Ah yes. Lceanium (100-107) - There are a couple of decent camps here that I have used. Too many HP, pain in the ass abilities. It'll give an Undead oriented hunting guide. Very easy to set up a spot and pull away on the gorillas and birds. All of the nameds are completely unlinked from the other mobs. See below for the final bit of the guide. At around 91, head to the southern portion of the zone and start killing critters and ghosts. This zone is also a hot zone some times so it can go even faster than it already is. Pretty good for running if you botch pulls. I'd suggest even if you go this method, you still use MQ2 with afk tools to answer tells while you are away. Pretty much every single thing in The Grounds wants to eat your face, so there is less confusion and thus it's more popular. Depending on your classes ability to swarm pull, these zones gain a lot of extra life for swarm pulls for SKs and the like. I will endeavor to keep this guide as up to date as possible and will revise as I play through zones with different class combinations or get better advice. Burn AE (On some): This stance causes your mercenary to focus primarily on damage with AE spells, Always assisting the main assist, Passive: Your merc will not attack anything. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. Currently, most returning players are forced to molo (solo with a merc) from level 1 to 80+. NB Loot is rubbish but you don't have to buy any armor until 65. Burn: Your merc will focus primarily on damage, always assisting the main assist. I updated that page so that it has a link to almost every single EQ guide I have written; laid out for you by expansion & easily navigateable with Ctrl + F. It'll provide a better alternative to people who just want information about a specific zone rather than a leveling guide. It's cheap and easy to get and you probably can get large amounts of it just as you level. If you haven't done the others, they are still accessible. There is also a pair of undead graveyards here that can offer some decent exp in this range for Paladins, but the mob density is all that and you're better off in another zone. Tank Mercs can kill a red con in about 2-3 minutes (If its REALLY red to you). Go through a little valley into the south side of the zone though and it becomes Tier 2. Abstruse armor is very serviceable. Frontier Mountain (BEST AREA FOR 100-108) - The giant fort has one named who drops a ring that is pretty in demand. Or will he take it out of my bank? Check the sidebar of the subreddit for where to get them. You cannot shroud to level 10 and keep a level 50 mercenary however. A great place to solo for a lot of classes at 105 for AAs. They tank for you, heal for you, or dps for you. I didn't realize how good this zone was until I was recently leveling and grouped with a guy who dragged me out here. These will take you to 67-70ish, though only paladins should really try and go to 70 here via swarming. everquest afk mercenary leveling guide Each Stance has different focuses and allow the mercs to be more or less reactive. Riftseeker's Sanctum(69-78)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter>Muramite Proving Grounds>Riftseeker's) - The mobs here hit hard, have lots of HP, heal, and resist spells, but the experience is awesome. There is a new set every 5 levels but it isn't really worth getting more than maybe a set for a healer merc at 75, 85, and 105. The amount of experience you get varies upon level, but I know in the level 100 range, you get around 8-10% of a level per completion, as well at 1-2% for kills. Q: Can I bring my merc on a LDoN or my guilds CoA raid? I could have done slightly better there - the swarming flies gave me a surprise, and I had to remake my pet (SK) mid-lesson. They aren't that hard and only require a group to do, below is a table of the lines you have to complete and the mercenary tier they unlock. Stay at the entrance until you get to 80, then you can push into the north pathway. From where you zone in, drop down and kill everything in and around that structure that DOES NOT SAY "WOULD TAKE AN ARMY TO DEFEAT". The difficulty comes in finding a safe spot to set up camp, thanks to terrible pathing and wandering mobs. The exp here is good. PDF Eq2 leveling guide 1-100 It doesnt matter if you have no interest in playing the new characters when they reach the high end game. Will be updating soon to include Ring of Scale. I normally just wander here, murdering the Cthulian nightmares that abound. Most of these zones are hotzones and no matter which set of zones is up at the time, one of them will be a hot zone. everquest afk mercenary leveling guide - Acting-jobs.net Healing mercs heal and tanking mercs tank pretty simplistic. Undead mobs for your paladins to slay and lots of Dark Elves to murder. The area is populated by honored citizens, exalted citizens, respected morticians, and dutiful cleaners. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. Clerics especially can race through here with their undead killing spells. Everquest Leveling Guide - arealasopa That said, some of the zones have been made hot zones. I can't think of many places where the time taken to get there and get setup to afk xp wouldn't have been better spent just killing or questing for regular xp then logging out. Don't ask me for how you do each HA. Don't bother with one of the far flung camps. Assist: Your merc will help DPS. In addition, they are packed together. You're Not Done at . The experience and potential money are fantastic though. They like to run, so bring a snare. In comparison to their equivalent in Underfoot, the mobs are vastly easier. Talk to Marla Gaslow. everquest afk mercenary leveling guide. Mercenary Leveling and Equipment While mercenaries are quite adept at walloping the occasional moss snake, even the most adroit sell-sword can be taught a thing or two by an experienced adventurer. You can actually come here about 60-61 and kill in the area around the zone in/out. everquest afk mercenary leveling guide everquest afk mercenary leveling guide Home Realizacje i porady Bez kategorii everquest afk mercenary leveling guide. There are a few provided for you by the game, but the vast majority of the world is gonna be uncharted and you will need reliable maps. This place is almost nothing but undead. Just pick that one and level there. Worth about half a level in that range. So now if you and a friend want to do an LDoN you'll have a group of 4 and will have no need to find a 3rd for the LDoN. At 56, head toward the bottom. When you get a new mercenary, it starts at Level 1 with only a single ability. A NOTE ON MERCENARIES AT 85: At 85, to assist players utilizing a Heroic Character (a character which is automatically leveled to 85 for you and given subpar but serviceable gear, a mount, and other goodies.
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